Jess Metheringham, founder of Dissent Games, ...
Matt Bivens discusses how to teach game desi...
Kathleen Mercury, designer of Greece Lightnin...
Stephen Schwartz and Floyd Lu, designers of S...
Ted Alspach, designer of Maglev Metro and sev...
Frank Sarro, designer of Pathways, talks abou...
Arthur Franz, founder of Uplink Underground G...
Phil Walker-Harding, designer of Sushi Go, Ba...
Carla Kopp, from Weird Giraffe Games, discuss...
Alf Seegert, designer of Haven, discusses how...