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With students learning in more places and different ways than we have ever seen, the pace of change in education is dizzying. Can this progress narrow learning gaps exacerbated by COVID-19 or will it fuel divides? How can we make the most of this once-in-a-generation opportunity? Join our panelists from Khan Academy, PrismsVR, and Minecraft Education as we discuss the classroom of the future, and how important technologies including AI, XR, and gaming should play a role in it. Topics Covered: 00:00 – The classroom of 2023 04:30 – Data on the current classroom 05:40– Developing the next gen of STEM talent 08:00 – AI in the classroom 13:10 – The role of gaming in the classroom 16:00 – Misconceptions of technology in classroom 17:51 – The ways teachers and students use AI 21:15 - The future role of a teacher 24:25 – Personalization and ownership in education 27:11 – Getting hardware into the classroom 29:54 - Misconceptions of teacher’s abilities and appetite for tech 31:25 – Why implement these changes now? 36:05 – Call to action for the classroom of 2050 Resources: Stay Updated: Find a16z on Twitter: https://twitter.com/a16z Find a16z on LinkedIn: https://www.linkedin.com/company/a16z Subscribe on your favorite podcast app: https://a16z.simplecast.com/ Follow our host: https://twitter.com/stephsmithio Please note that the content here is for informational purposes only; should NOT be taken as legal, business, tax, or investment advice or be used to evaluate any investment or security; and is not directed at any investors or potential investors in any a16z fund. a16z and its affiliates may maintain investments in the companies discussed. For more details please see a16z.com/disclosures. |