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Home > TrapCast > Episode 34 - NPCs and Story Mechanics
Podcast: TrapCast
Episode:

Episode 34 - NPCs and Story Mechanics

Category: Games & Hobbies
Duration: 01:10:43
Publish Date: 2009-09-07 02:00:00
Description:
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Yippie-ay-oh
  • We start off with a riveting conversation about sex sounds at the gym
  • Last week for the iTunes contest
  • Come check out our chat room
  • Random shout-outs and other things
Taco Lounge: NPCs
  • Do you appreciate the NPCs that the GM creates?
  • Often, players should probably decide which NPCs are relevant
  • Allowing player input
The Poll
  • How quickly, on average, do you pick up a new game after its release?
  • Click Here to vote
Benefits of story-driven mechanics
  • Brant doesn't like the term "Indy Games". Despite that, it's really what we are talking about.
  • Calling on things that aren't just numbers
  • Building a character outside of conventional mechanics
  • Collaborative story telling
  • Less limiting
  • Forward momentum
  • Player buy-in
Lesson Learned
  • Sara needs to GM a game in order to understand NPCs
  • Classic games can learn a lot from "Indy" games
Total Play: 0