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What are the potential advantages of using virtual environments (VE) to train and study sports skills? How should a VE be evaluated? How important is fidelity, presence, and cost? When is the best time to use a VE in relation to skill level and physical training? Why haven’t VE’s been more widely adopted? Articles/links: A review of virtual environments for training in ball sports Understanding perception and action in sport: how can virtual reality technology help? Examination of gaze behaviors under in situ and video simulation task constraints reveals differences in information pickup for perception and action Action specificity increases anticipatory performance and the expert advantage in natural interceptive tasks Virtual reality as a tool for the study of perception– action: the case of running to catch fly balls http://www.stack.com/a/5-pro-athletes-who-believe-madden-and-nba-2k-made-them-better-in-real-life vlog #7 – Acting to Perceive More information: http://perceptionaction.com/ My Research Gate Page (pdfs of my articles) My ASU Web page Podcast Facebook page (videos, pics, etc) Subscribe in iOS/Apple Subscribe in Anroid/Google Credits: The Flamin' Groovies - Shake Some Action BRMC – Too Real The Detroit Cobras – The Real Thing Greenhornes – Its Not Real The Above – You Make it Real Mark Lanegan - Saint Louis Elegy via freemusicarchive.org and jamendo.com |