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Home > The Game Design Round Table > #44: Competition, Endgames & Updates
Podcast: The Game Design Round Table
Episode:

#44: Competition, Endgames & Updates

Category: Arts and Design
Duration: 01:21:45
Publish Date: 2013-09-11 02:00:00
Description: Jon and Dirk discuss Solium Infernum and City of Remnants in-depth, and along the way delve into the issues deep competitive games have and the reasons why endgames are typically so bad. Dirk then provides an update on his forty projects, and Jon talks about the challenges of design and engineering and the thinking that goes behind when to start playtesting. Contact Information Jon Shafer - @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com Outline 0:00:32 - Solium Infernum 0:05:50 - Issues with deep competitive games 0:19:50 - City of Remnants 0:29:20 - Why are endgames so rarely good? 0:47:00 - Update on Dirk’s projects 1:05:17 - Update on At the Gates 1:13:25 - The strategy of playtesting
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