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Home > The Game Design Round Table > #46: Theme, Mechanics & Fun
Podcast: The Game Design Round Table
Episode:

#46: Theme, Mechanics & Fun

Category: Arts and Design
Duration: 01:13:22
Publish Date: 2013-09-23 02:00:00
Description: Jon, Dirk and David finally get around to talking about theme, mechanics and how the intersection of the two relates to ‘fun’. What are each? What happens when you favor one over the other? Can you flat out OMIT one? And what are some examples in the games our panelists have actually worked? Contact Information Jon Shafer - @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Episode Outline 0:01:08 - Definitions 0:05:15 - Business considerations 0:16:00 - Favoring one over the other 0:22:08 - What is ‘fun’? 0:31:50 - Theme vs mechanics 0:43:30 - Can you omit one? 0:53:00 - Jon’s approach in At the Gates 1:00:40 - Dirk’s approach 1:02:17 - David’s approach
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