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Home > The Game Design Round Table > #47: AtG Playtest, Agricola & More
Podcast: The Game Design Round Table
Episode:

#47: AtG Playtest, Agricola & More

Category: Arts and Design
Duration: 01:22:42
Publish Date: 2013-09-30 02:00:00
Description: Our hosts discuss Dirk's recent experience playtesting ‘At the Gates’, dive deep into what makes ‘Agricola’ great, and lament the loneliness of the skill curve in ‘Go’. They also touch upon the simple-but-effective worldbuilding in ‘The Last of Us’, and the enjoyable gameplay but still-questionable monetization of ‘World of Tanks’. --------------------------- Contact Information Jon Shafer - @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com --------------------------- Episode Outline 0:01:01 - Agricola 0:23:12 - Go 0:36:12 - The Last of Us 0:44:11 - World of Tanks 0:52:16 - AtG Development Update 0:55:44 - Dirk Development Update 1:04:00 - AtG Playtest Report
Total Play: 0

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