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Home > The Game Design Round Table > #58: Death in Games
Podcast: The Game Design Round Table
Episode:

#58: Death in Games

Category: Arts and Design
Duration: 01:06:23
Publish Date: 2013-12-15 02:00:00
Description: Jon, Dirk and David discuss the role of death in games. What is it for? How does it interact with narrative? What games has it been represented well and poorly in? And how can it be improved? --------------------------- Contact Information Jon Shafer - @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron --------------------------- Episode Outline 0:01:58 - Why has death changed in design history? 0:06:00 - What should death’s role be? 0:21:16 - Death in persistent games 0:27:10 - Permanent loss 0:34:05 - Death done well and poorly 0:45:00 - Can death help players? 0:52:55 - Ideas for improving death
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