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Home > The Game Design Round Table > #63: Theme
Podcast: The Game Design Round Table
Episode:

#63: Theme

Category: Arts and Design
Duration: 01:01:00
Publish Date: 2014-01-20 02:00:00
Description: Rob Daviau pays a visit for a discussion about theme. How much theme is enough? How much is TOO much? How do you actually translate theme into gameplay mechanics. And heck, what IS a ‘theme’, anyways? --------------------------- Contact Information Jon Shafer - @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com Rob Daviau - @RobDaviauGamer, Rob.Daviau@IronWallGames.com --------------------------- Episode Outline 0:00:58 - How much theme is enough? 0:06:42 - Translating theme into gameplay 0:18:40 - Steering the theme 0:22:25 - Bad themes 0:27:37 - Choosing your themes 0:35:48 - Shared themes 0:42:00 - Themes in games we’ve played 0:55:22 - What IS a theme?
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