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Home > The Game Design Round Table > #64: Conflict
Podcast: The Game Design Round Table
Episode:

#64: Conflict

Category: Arts and Design
Duration: 01:17:09
Publish Date: 2014-01-27 02:00:00
Description: Jon and Dirk are joined by Soren Johnson once again, this time to discuss conflict in games. Topics covered include: What is a conflict? Why is its representation in games nearly always violent? What other types of conflict are there, and how can designers best utilize them? --------------------------- Contact Information Jon Shafer - @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com Soren Johnson - @SorenJohnson, www.Designer-Notes.com, www.MohawkGames.com --------------------------- Episode Outline 0:00:58 - What IS a ‘conflict’? 0:09:18 - Asymmetric conflicts 0:32:18 - Duels VS Multiplayer 0:41:05 - Lopsided conflicts 0:46:35 - Why are most game conflicts violent? 0:47:30 - Conflict in Soren’s game ‘Mars’ 1:01:02 - Eurogames 1:05:49 - Politics
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