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Home > The Game Design Round Table > #67: Game Phases & Pivots
Podcast: The Game Design Round Table
Episode:

#67: Game Phases & Pivots

Category: Arts and Design
Duration: 00:58:37
Publish Date: 2014-02-17 02:00:00
Description: Rob joins Jon and Dirk to discuss phases (the early game, the late game, etc.) and ‘pivot points’, which are moments when focus shifts from one aspect of a game (such as economic engine building) to another (scoring points). Some of the titles brought up during the conversation include Chess, Monopoly, Dominion, Lords of Waterdeep and Zimbabwe, the game that got Rob thinking about this topic. --------------------------- Contact Information Jon Shafer - @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com Rob Daviau - @RobDaviauGamer, Rob.Daviau@IronWallGames.com --------------------------- Episode Outline 0:00:22 - Pivot Points 0:15:00 - Pacing Point of No Return 0:21:20 - Chess 0:27:14 - The Designer’s Perspective 0:34:35 - Game Phases 0:42:00 - Pivots in Mechanics
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