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Home > The Game Design Round Table > #68: Transparency
Podcast: The Game Design Round Table
Episode:

#68: Transparency

Category: Arts and Design
Duration: 01:30:16
Publish Date: 2014-02-24 02:00:00
Description: Soren joins Jon and Dirk to discuss transparency: what a game does and does not reveal to players. The discussion ranges from unpredictability in deckbuilders like ‘Dominion’ and ‘Ascension’, to fog of war in ‘Civilization’, ‘At the Gates’ and ‘War Stories’, to the need to memorize past actions in games like ‘El Grande’. They wrap up with a lengthy discussion about the transparency problems Dirk and Soren have with the baseball sim ‘Out of the Park’ and why Jon still loves it all the same. --------------------------- Contact Information Jon Shafer - @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com Soren Johnson - @SorenJohnson, www.Designer-Notes.com, www.MohawkGames.com --------------------------- Episode Outline 0:00:24 - What IS Transparency? 0:13:50 - Deckbuilders 0:18:02 - Fog of War 0:26:12 - Dirk’s Games 0:31:15 - Replayability 0:38:18 - Memory 0:45:35 - The Designer’s Preference 0:50:04 - Out of the Park Baseball 1:12:00 - Designing Our Baseball Sim
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