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Home > The Game Design Round Table > #34: Progression Systems. With Soren Johnson
Podcast: The Game Design Round Table
Episode:

#34: Progression Systems. With Soren Johnson

Category: Arts
Duration: 01:03:26
Publish Date: 2013-07-02 04:00:00
Description: Soren Johnson returns to the show to discuss progression systems with Jon and Dirk, with a special focus on technology trees. What are the advantages and disadvantages of abstraction? How do Diablo 2 and 3 and Civilization 4 and 5 differ? What is At the Gates doing with Romanization Perks? And hell, what makes for a good progression system anyways? All of these questions - and more - are answered within!
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