Today I interviewed James Lantz, game designer at Klei. Among numerous other games, he was for me most notably a designer on Invisible Inc., a really interesting X-Com-ish tactical strategy game, and Mercury, a small indie Rogue-like game that really boiled down how Rogue-likes really work in the smartest way I’ve ever seen.
(By the way: yes-relation! James is the son of Frank Lantz, who you can hear in my episodes 23 and 24.)
Some topics covered:
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