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Home > The Clockwork Game Design Podcast > Interview with James Lantz, designer of Invisible, Inc.
Podcast: The Clockwork Game Design Podcast
Episode:

Interview with James Lantz, designer of Invisible, Inc.

Category: Games & Hobbies
Duration: 01:09:46
Publish Date: 2017-06-22 15:24:19
Description:

Today I interviewed James Lantz, game designer at Klei. Among numerous other games, he was for me most notably a designer on Invisible Inc., a really interesting X-Com-ish tactical strategy game, and Mercury, a small indie Rogue-like game that really boiled down how Rogue-likes really work in the smartest way I’ve ever seen.

(By the way: yes-relation! James is the son of Frank Lantz, who you can hear in my episodes 23 and 24.)

Some topics covered:

  • How James came to work for Klei
  • Our opinions on how to market strategy games
  • A little discussion about League of Legends and last-hitting
  • Game design writing
  • A bit about what growing up as the son of a game designer was like

Thanks for listening! As always, you can support the show on Patreon by going to http://www.patreon.com/keithburgun. Thanks for listening!

 

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