The Science and Design behind Virtual Reality
Summary:
Designers Martin Schubert and Barrett Fox join the Podcast to talk about their biweekly Design Sprints at Leap Motion, working on one of the most important aspects of VR and AR.
Design Sprint Articles:
Interaction Sprints at Leap Motion: Exploring the Hand-Object Boundary
Summoning and Superpowers: Designing VR Interactions at a Distance
Scaffolding in VR: Interaction Design for Stacking and Assembly
Apologies for the non-ideal audio quality for this episode!
recorded: March 2018
Showlinks:
01:00 - Intro
09:00 - Ultrahaptics w/ Leap Motion
13:00 - Go Touch VR
21:00 - HAND CONTACT SPRINT: Exploring the Hand-Object Boundary
35:00 - Summoning and Superpowers: Designing VR Interactions at a Distance
37:00 - VIDEO: Designing for Hands, not controllers - Martin Schubert
49:00 - Scaffolding in VR: Interaction Design for Stacking and Assembly
1:12:00 - VIDEO: Hardware vs Software, UX Loops - Timoni West
Twitter Links
Guest: Barrett Fox and Martin Schubert
Hosts: Az Balabanian, Petr Legkov
ResearchVR Community Links:
Discord Channel: https://discord.gg/rrgnxEk
Email: researchvrcast@gmail.com
Twitter: @ResearchVRCast
Facebook: ResearchVR Podcast
Youtube: ResearchVR Podcast
Patreon: Patreon Page |