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Home > Maya Learning Channel > Creating Creating a body of water simulation using Bifrost - Part 3: Creating and caching a tidal wave effect
Podcast: Maya Learning Channel
Episode:

Creating Creating a body of water simulation using Bifrost - Part 3: Creating and caching a tidal wave effect

Category: Technology
Duration: 00:09:58
Publish Date: 2014-08-05 12:00:02
Description: This movie shows you how to use an object as both an emitter and accelerator to create a tidal wave effect, then uses user and alembic caches to reduce the performance impact on your scene.
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