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Home
>
Master Plan
> Master Plan #51: Pacing Mechanics part 2, Campaign Level
Podcast:
Master Plan
Episode:
Master Plan #51: Pacing Mechanics part 2, Campaign Level
Category:
Games & Hobbies
Duration:
00:32:01
Publish Date:
2009-07-21 20:42:00
Description:
Continuing the series on pacing mechanics, Ryan talks about campaign-level pacing systems. He revisits D&D, as having a loose sense of pacing based on the setting material linked to various character levels. Afterward, he talks at length about Polaris, as a prime example of an individual character-focused pacing mechanic -- with what it means to achieve and how it achieves it. Then he brings up a setting book for Polaris, Thou Art But A Warrior, that introduces a group-focused (or world-focused) pacing alongside the character-focused one. Finally, he talks about Burning Empires as a competitive, GM vs. PCs system. He closes out by bringing up some pitfalls to watch out for in any pacing mechanic you do. He also shamelessly asks you for you consideration in voting for The Voice of the Revolution at
the ENnie Awards
. Games Mentioned:
Dungeons & Dragons Fourth Edition
Polaris
by These Are Our Games
Thou Art But a Warrior
by Tasty Bacon Games
Burning Empires
by Luke Crane
Other Mentions:
Have Games, Will Travel #109: Burning Empires
Master Plan #20: Scene Framing and Pacing Mechanics with Luke Crane
Master Plan #40: Luke Crane on Advancement, Failure & Reward Cycles
Master Plan #41: Further Thoughts on Advancement
Master Plan #50: Paul Tevis on Text Presentation, A Penny For My Thoughts
This episode is sponsored by
RPGNow.com
. Running time: 31:59 / File size: 21.9M
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