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Home > Magic Theory – MTGCast > Theory and Design of MTG – Week 6: AI
Podcast: Magic Theory – MTGCast
Episode:

Theory and Design of MTG – Week 6: AI

Category: Games & Hobbies
Duration: 00:58:57
Publish Date: 2009-10-28 06:27:15
Description:

WARNING: This podcast is deathly boring.

Syllabus Description: Developments in artificial intelligence and game-playing computers have begun to influence Magic as well. Having seen the program Chinook officially conquer checkers and force a win or draw in any game, it’s likely that we’ll see current computer Magic players develop as well. We will consider both statistical approaches in AI such as alpha-beta pruning and symbolic approaches such as cognitive architectures. We can weigh the benefits and drawbacks of these approaches and how this type of analysis can be used in real Magic-playing.

We also talk about how our class environment has been changing due to changes in the card pool

Slides are at: http://magic.kevinleung.com/slides/AI-prepodcast.ppt

A description of the Icarus code and link to the code: http://magic.kevinleung.com/?p=85

and far more information at http://magic.kevinleung.com

Tom can be reached at tmedina1 at stanford.edu

Kevin can be reached at kkleung at stanford.edu

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