The Warden comments on The Thing About RPG Editions
I’ve been personally struggling with a new edition of my first original RPG for years. Ten years ago, I squeaked out my first game about professional assassins called Killshot. It did what I wanted to do at the time and then I came up with a “faster, better” way to clean up the system and tried launching a second edition the year after the game’s initial release. It did not fund. Too soon.
Every year, I come back to a new idea for Killshot’s second edition. A new system or any variety of mechanical alterations. Maybe a PbtA version, could it work with the current d20 system, and on and on. Nothing clicked and my disdain for how the original version plays is locked – I love the idea of the game, but no longer appreciate how it’s played.
What’s clicked has been a revised approach to what the game’s about. In the first edition, it was just about completing jobs. Kill the target, check to see how many Evidence Points you collected and determine if the cops are onto you, rinse, lather, repeat. It didn’t really provide a framework for campaign play.
The current title for this next edition is Killshot Syndicate. You are a low-ranking member of a crime syndicate tasked with forming a crew to eliminate targets. You live a life of crime, a life that means avoiding getting caught by the cops, sure, but can you survive the very syndicate that is considered your family? Can you rise through the ranks or will your crew become the next target to protect their interests? Pulling this off requires a new system (the same one I’m using for my upcoming supers game, Pandora: Total Destruction) and now it feels like a worth new edition. Similar, but different enough to feel like a new game.
Those are the editions I can personally get behind and it’s why I’ve been more inclined to buy new editions of D&D with significant changes between editions (including the core mechanical loop) rather than subtle option changes and new rules in games like Earthdawn, which really has new editions come out when a new publisher buys the rights to it. For me, a new edition of an RPG is a new game, not a correction.