Jerry G. wrote into us hot start slow burn
Jerry G. wrote into us
Hey there, gents, it’s been a hot minute since I’ve jumped into the fray.
Loved the hot starts vs. slow burn topic and thought I’d toss something out there. At last Gameholecon, I was slated to run a one shot which was a published/ homebrew hybrid that began with the scenario as follows:
“It’s been a long night, but you all managed to track down the real killer who framed your crew for the murder of the Great House’s courier. The battle has been hard and taxing, but so far, you’ve managed to keep your health up….so far, that is…..roll for initiative.”
I handed out pregen character sheets, all with one level of exhaustion and the spellcasters with half of the slots used. Well, scratch that. The blizzard that day kept the entire table from showing up.
Details aside, I also have been listening to the High Rollers podcast runthrough of the Curse of Strahd. This also goes to the discussion about the stakes in 5e not being high enough to provide enough challenge for the DM OR to the player. The DM in that campaign rarely allowed a legit long rest for the players to recover their slots and all their goodies. I tend to believe it to be COMPLETELY okay to convey at a session zero or some such that it is entirely possible for players to end up over their heads in this campaign, regardless of the system or game you’re playing and running is ALWAYS an option.
I DO have one quick question for you guys as this is something I LOVE about Eberron. Aberrant Dragonmarks. I groove on the potentially limitless opportunities for roleplay with one member of the party having a magic power store they simply cannot control. Is this something you’d care to implement in a game you’re running? Lovin’ the show! Keep ’em coming
—Jerry