Joshua220 comments on Sloooooow Burn vs HOT! Start
@sean @Fafhrd
Hope you guys haven’t recorded yet because I want to make sure you touch on what Return of the Lazy Dungeon Master says about setting an opening scene. Creating a Strong Start, outlined in chapter 4 consists of four bullet points, suggested to be used for both campaign and session starters:
What’s Happening? (Framing the scene)
What’s the Point? (Hook to draw players in)
Where’s the Action?
When in doubt, start with combat.
Think about it this way, how many of your favorite movies or books start with a group of characters in the stereotypical Inn drinking beer? Now how many books and movies start with a murder or a high-octane car chase?
Some fiction starts slow in order to build the mundane before dropping the main character into the fantastic, but in my opinion players have enough of the mundane in their daily lives.
Which of these opening scenes would pull you in more, as a player:
A group of adventurers is in a bar when they are told of disappearances happening a town over
OR
A group of adventurers is attending the annual summer festival when suddenly a woman bursts through the crowd shrieking “They took my husband!”
Both options tell essentially the same story, but one of them encourages the characters to spring to action and solve an immediate problem.
I don’t think I’ve ever used a “slow burn” to open a campaign, since it’s the first chance I’m going to get to sell them on the story. If they’re already bored at the outset, why are they going to show up to the next session?
For a combat heavy system, you may not necessarily need to open with combat, but those players better damn well be rolling those dice after ten minutes or else they’re going to be scrolling through their phones looking for something more interesting. Even for a game where combat is rare and dangerous, immediately throwing an intriguing mystery at them will make them instantly engaged.
Maybe I have the wrong idea of what a “slow start” entails, so I’m curious to hear your arguments for it.