Matt V. comments on GM’ing for Money
Hey guys, hope life finds you well!
Keep meaning to write in, but my wife has had some serious health conditions the last couple months (yeah, more than one), and I’ve had my own annoying (though not serious) health conditions.
Getting old sucks!
Then a bunch of people I know had people in their lives die! I didn’t know any of them personally, but it happened to like a half dozen of my friends over a couple weeks! Only one COVID, but a lot of weird stuff.
But I’m still listening every episode, I look forward to it!
Anyway, I won’t bore you so I won’t touch on everything I missed, just wanted to cover a few things:
Easy Wins In RPG’S
I usually like to do one of these every 4-6 sessions. Maybe more or less depending on the pace of advancement.
I basically just go into cinematic mode and we narrate the encounter. Usually I like to do it to showcase their bad assery, often using foes that were difficult for them last time. I try and set them up with the opportunity to do cool things like wipe out twenty dudes with a fireball or the guy with great cleave is surrounded by a dozen foes. I will sometimes get a “cinematic” strike and have them use a spell or two, but more or less its just a showcasing of how much they’ve grown, and how awesome the heroes are.
Game Mastering for Money
This is what really prompted me to write in.
I’m acquaintances with a guy whose been a full time GM for over ten years now.
Hadn’t talked to him in several years so I used this as an excuse to touch base.
He played in my group for a while a long time ago, so I reached out to him and asked him a few questions, which I thought I’d share with you, hopefully someone finds it interesting.
So he started in 2008 on maptools charging $10 dollars a game, running 7 people to a session for a 4 hour session.
In 2010 he went fulltime, so has been doing this for a while.
He currently charges a base price of $30 a session for 7 players, though he rarely collects that much. New players get a session free and then a discount for a 4 week package. He offers discounts for paying a month at a time and a bigger one for paying for the entire campaign up front. Nonrefundable.
He’s been running in his own homebrew world since the beginning, and the world has basically grown around what happens in the campaigns.
He started with PF, and eventually had moved to 5E.
His campaigns run for 25 weeks, then he takes one week off, and repeats the cycle.
At any one time he’s running two different campaigns. He would like to only do one, but he has about a dozen people who want to game with him twice a week, which is a good chunk of his clientele base, and most those guys have been paying his bills for years!
He runs 3 level 1-12 campaigns a year and 1 12-20 campaign a year.
He runs 9 games a week – 1 Wednesday night, 2 on Friday and 3 on Saturday & Sunday.
So far, sounds pretty decent. Pay sounds good and all that, but he pointed out a lot of negatives.
1) You are always marketing. He’ll never go through an entire campaign without losing at least two players. To do this you need to stay quite active in the community you’re involved in, or you lose prestige.
2) Sometimes people don’t pay and bounce. If they don’t show up, often they don’t want to pay (his contract says the player still pays on missed sessions). Tracking down money is annoying.
3) Prep time is huge because it has to deliver an A+ experience. The maps are all preset, he has insane vision blocking, light sources, fully programmed frameworks.
4) He had to set up a great framework for users to make it worthwhile. You point on an enemy, hit your attack macro, and it does all the math. You have to keep the pace very fast for people to not feel ripped off, so you can’t allow a slow typer to slow the game down.
5) Related to above, GMing in this style is very taxing. You have to stay laser focused. He says he can crush out up to ten combats because the framework does everything and he has to keep everything flowing at a very fast pace.
6) He has to take a lot of time to go through third party material to see what he can allow. A lot of people are willing to pay for a lot of third party stuff they want to use, and he has to judge and alter each thing on a case by case basis.
7) When you switch editions it SUCKS! It took him hundreds if not over a thousand hours to get everything back to where his 5e framework and tokens already was equal to his PF framework. And he was charging a lot more at this time, so it had to be sharp at drop. He’s terrified of another game dropping and having to do it again.
8) Even though he’s only GMing 36 hours a week, the work week is 50-70 hours.
9) Cannot take sick days or more than the one scheduled week off. He said one time he took three weeks off and it took him months to rebuild the damage that did to his brand. Having to work every weekend sucks too. He has kids now, and it makes it tough, especially since they are 13 hour days!
10) There’s a lot of work you actually do for free. You have to help with character creation, program most players tokens, etc.
Some pro’s:
1) Get to do something you love, although your relationship with the hobby becomes different when its a full time job.
2) Prep time goes down over time. With map tools you can program tokens, and he has thousands of them programmed now. So that part becomes easier over time. Also, really there’s only a handful of stories, you just format them differently. Once you learn that you can crank out the overall storyline pretty quickly, then its just the fine pieces.
3) Gets to work from home.
4) If he lives long enough, it will be a great retirement side hustle!
So, I asked about his customer base, because I was interested.
Mostly, they fall into two categories.
High profile, very busy people. Executives and other people pulling 50+ hour weeks. They don’t have time to dick around but want to play. They like the fast paced, get through a lot of content real quick, and then carry on with their insane lives. These people don’t dive too deep into the rules, and will often have him make their PC’s for them.
The second are very hardcore gamers who have a ton of resources they want to use, and either can’t find a game group, or enough game groups. Often they are already in 1-3 games per week.
He loves what he does, but he says he probably wouldn’t do it over again if given the chance.
Alright Gentlemen! Thanks for continuing to crank out great content. Until next time!