Stephen the Dragonspawn emails us on cursed items
A few ideas came to me as I listened. When you mentioned the “common” -2 sword that you cannot get rid of, to me this does sound rather boring and uninspired. When I was young and new to the hobby, I never gave it much thought nor did I add these kinds of items in treasure hoards as I found them more of a hassle and gave a reason for players to bitch (or rather another reason, for some players). As I acquired more XP and levelled up as a gamer, I asked myself why would a Mage go to the trouble of creating a -2 Sword or a Backbiter spear?
I always preferred thinking that many such cursed items came from a failure to craft a beneficial item, not all, but many of them may originate that way. If they are intentionally crafted, it may be by gods or otherworldly beings (for reasons known only to them). No matter the way they came into being, I believe all magical items should have some history or interesting origin, even if it’s only a +1 dagger.
And as you mentioned, one way to make them more interesting is for the item to grant a benefit that does still make it worthwhile to own. “Sure, this sword is -2 but it’s still a magical blade and counts when fighting incorporeal beings, werewolves, etc.” One idea I had while listening was to make all magical items have a curse or a drawback as part of the rule of magic (all power comes at a cost and you can’t get something for nothing). A +2 sword that makes the wielded more susceptible to insults and wants to duel anyone they think just slighted them for example.
Another thought is that a cursed item such as our infamous -2 sword (in a d20 system), becomes less of a true curse and more of a minor inconvenience at higher levels. Even if the fighter never gets rid of the blade, by the time he’s level 10+, a -2 is no longer as great a penalty as when he was 2nd level. But if the sword reduces the total to hit and damage bonus by half, then the curse is more important and impactful despite the fighter’s level. So being able to scale the curse, modify it or tailor it to the character can be a great way for it to have impact on the game and the story (In a system without levels, a -2 may still be a hindrance no matter the XP gained by that character).
In an example for a Narrative dice system (such as Genesys or Star Wars), an item that always upgrades the skill check to a red die can be just as devastating to a new PC as to one with over 150 earned XP. If that red die comes up with a Despair symbol, then the GM has license to interject all kinds of complications into the storyline.
I’m also curious about this Owlbear Rodeo VTT as I’m always on the lookout for a simple way to game online if possible. Thank you for the shout out for this and thank you to those who came up with it.
As always, keep up the good work, stay safe and healthy.