DigitalHobbit comments on Healing
Just finished listening to this episode. Great discussion!
I’ve been able to appreciate the different takes on healing implemented by the various systems I’ve played. As always, a lot of it comes down to the vibe you’re going for, and perhaps the genre you’re emulating.
I generally enjoy systems where harm results in lasting consequences that need time for recovery. I feel like Blades in the Dark and Fate both handle this very well, for example. In contrast, for a game that generally errs more on the simulationist side, D&D’s hit points pool can feel a bit silly at times. Everyone is at perfect fighting capacity until they hit 0 points (at which point death is on the table), and a long rest (at least in 5e) restores everyone back to full hit points. While I’m mostly ok with this abstraction, it means that characters are rarely encouraged to think of longer term consequences, which would force them to make smarter or more cautious decisions.
In my upcoming Hot Springs Island campaign, I’m going for a different vibe. Perhaps more gritty, but also less balanced, and with more meaningful long term consequences in general. So I decided to introduce some house rules around healing, which I mostly lifted from Into the Unknown (a fairly straightforward take on O5R; poorly edited but with some good ideas):
Characters can only spend 1 HD on short rests (2 if they use a healing kit)
Characters only regain 1 spent HD on long rests; they can spend as many HD as they like and roll these with advantage
Failed Death Saving Throws don’t clear when stabilized; expending 1 HD also clears 1 failed Death Saving Throw
I feel like these house rules should perfectly support the vibe I’m going for. For example, characters should think twice about unnecessarily engaging in combat. Perhaps they’ll opt for a stealthy approach, use diplomacy, or find other ways to achieve their goals instead. Otherwise, they’ll have to spend significant days (especially at higher levels, when they have more HD) to recover, which in itself may be difficult or risky (do they have safe cover?) and may prompt interesting actions.
Of course, this might end up not working out at all, in which case we’ll tweak or abolish these rules as needed. Happy to report back in a few weeks. :slight_smile: