Roman emails us about Why Do PC’s Wander Off?
Hey dudes,
I know this email is a little behind. Sorry about that. I got behind and listened out of order. Thanks for taking the survey so I don’t have to.
I really enjoyed your discussion on wandering PCs, so much so that I wanted to share my thoughts with you jokers!
I think when the entire party wanders away during a published adventure, it’s often just bad writing. It’s really up to the GM to keep the players engaged in the story enough to wanna stick around. Rumors of powerful magic items that can only be gained by following the prescribed path can be hard to walk away from.
Conversely, when PCs wander away during a home brew game it just might be because of the home brew. Published adventures provide a wonderful linear quality that, sure, might feel a little railroady sometimes but at least you know what the hell you’re supposed to be doing. Some of the greatest campaigns our group has played have been a mashup of several different published adventure paths, modules, one-shots, and home brew adventures set in a home brew world. The world was always fresh and new but there were almost always specific goals that we understood. If players don’t understand what the hell they’re supposed to do, there ain’t no way the characters are gonna and people will get bored and go look for something to fight.
Lastly, the really irritating kind of wandering off; PCs wandering off alone. I get it. It’s a role playing game. People want to role play their character.
“what’s my motivation? Waaaaah”
“I’m just playing my character! Waaaahh”
“But I don’t wanna do that! Waaaah”
What people forget sometimes is that this is also a social game played with other people. Sometimes you need to invent motivation, change your character’s motivations, or just shut the fuck up and go along to get along until you’re totally into it again. Nobody wants to sit and watch you play by yourself with the GM for twenty or thirty minutes while you run off to find yourself. Our group typically makes decisions on a vote and we all go along. We once had a player who was so upset by another character’s actions that he announced he was going to fly home and burn down the party castle.
Whoa! Time out!
When shit like this happens it’s time to take a break from the session and have a serious talk. That player eventually decided to leave the group and the character went off to live in the forest.
This is what I imagined happened with Han Solo. His player had to take a leave of absence, his wife had a baby, he sadly moved away, and so Han decided to fly off into the sunset instead of joining the rebellion. A couple years later, “holy shit I’m moving back to town! Is there room in the group for me?”
“Hell yes, there’s room, and we’re about to start another sci-fi adventure with our old characters! This time it’s supposed to be in the forest with a bunch of teddy bear NPCs!”
I’m weird
Game on!