Phil comments on PC’s wandering off
I was thinking about Sean’s comment, how if you give the players less options, they’re less likely to go in unexpected directions. Definitely. As the GM, if you hold out the shiny lure the players may bite on it, even if it’s earlier than you wanted or expected them to.
I think you, Brett, talked about how providing fewer options to explore, to keep the game on track, isn’t railroading. Again, definitely. You hope the players trust you, as the GM, to have something cool planned. You don’t present multiple options cause the thing before them makes sense within the context of the campaign and playing it is gonna be killer.
I’m running two separate Punk Apocalyptic games. Rob Schwalb wrote it. It uses Shadow of the Demon Lord mechanics. It’s visceral. The game moves at a good pace. I’m ripping off lots of Mad Max and Escape from New York references. The players love it.
So far, for both campaigns I haven’t had to produce separate missions. The hooks are sometimes presented differently, due to how previous missions have been played out, but the mission objectives are the same.
What’s important is the players have the agency to accomplish those missions however they please. And they have been drastically different! One group uses trickery, deceit and more targeted hits against the enemy while the other tends to go off flame throwers blazing. One group identifies dangerous areas and avoids it. The other explores it. One group falls for the bait and gets ambushed, the other doesn’t and through investigation locates the enemy base and ambushes them. It’s brilliant.
For me, that’s been one of the great surprises of the campaign. Three missions in and each has played out so differently.
This may eventually lead to the campaigns splitting off. A secondary threat is starting to be established in one game due to player activity while in another it hasn’t come up. That might grow in importance. It depends on what the players continue to do. We’ll see.
In the meantime, as a GM who has never done this before, playing two very different games with the same outcomes has been pretty awesome.