PATRON Harrigan writes in
Sean and Brett,
THREE HUNDRED! THREE! HUNDRED! 300!
THIS – IS – SPARTA!
Er, I mean, GAMING AND BS!
Congrats, fellas. Serious milestone.
I’ve really enjoyed the last few episodes. Lots of overlapping themes, kind of culminating in the “GM Style” episode, #299. Fun listens.
I have gobs of thoughts on the subject, but I’ll be brief. I promise.
POINT ONE: A final thought on both resource management and tension.
In addition to rolling the Die of Fate to see if Bad Things Happen, you can also drop specific entries into random tables. Encounters, weather tables, random events, wandering monsters, whatever you’re rolling on, include entries for:
-Running short on food if the party is exploring the wilderness
-Running short on air if the party is exploring a derelict space ship
-Running short on torches and ten foot poles if the party is delving into a dungeon.
-Advancing the big bad’s armies if the party is wasting time at any activity you don’t like. (This one is for tension… advance that doomsday clock)
Little Custom-built tables are awesome for this sort of thing, and they are easy to make. And remember, if it’s random, it’s not your fault!
POINT TWO: GM Style
I’m 100% with Brett. The way I describe my own preference is that I need to be able to ‘internalize’ a game. I -hate- HATE hate looking things up at the table. Breaking the flow, pausing the action — yuck.
This is why these days I prefer lighter games — they are easier to internalize. It’s also one of the reasons I’ve come to appreciate roll-under or standard test-for-success systems… the GM isn’t setting a difficulty most of the time, so it’s even more streamlined. Can’t say enough good things about The Black Hack, Tiny Dungeon, and Shadow of the Demon Lord for this kind of speedy play.
Where I differ with you two is that I enjoy both games where the story emerges from and is centered on the PCs, and games where the characters need to ‘plug into’ a setting — where they are just part of a wider world that cares little about their pathetic lives. Both have advantages, and you don’t need to play one vs. the other exclusively.
That’s all I’ve got. I’ll crack a beer for you tonight. Again, nice work running a podcast of this quality for this long. All us BSers will listen along happily until Sean puts himself in the hospital on his one wheel, and Brett finally admits he’s a card-carrying story gamer and disappears into that scene.
Cheers!
-Harrigan