Phil comments on tension and his Mothership game
Last night I ramped up the pressure in my Mothership campaign. Threw the kitchen sink at them as they battled transgenic reptilian humanoids, and crazed androids devoted to their A.I. computer god which had locked them into the derelict colony ship they’re exploring for salvage. And that’s not even the half of it.
Everyone is stressed right out, they’re hitting stim packs trying to bring themselves down. One of the players experienced a panic check and failed. Lead to a psychotic episode where they attacked another PC with the vibechete. Things are spiraling out of control for the group.
The best part is the tension created by the game mechanics is causing them to make hasty choices in game that will lead to further consequences down the road.
It is glorious. I haven’t had this much fun running an rpg in a long time and the best part is the players are loving every minute of it. The level of excitement they express after every session is awesome.