Eric Avila writes in about Weapon Damage
What’s up BS’ers?!
As the old saw goes, “long-time listener, first time caller.”
I was listening to the Weapon Damage episode the other day, and you said something that really struck a chord with me. Many players in modern-period RPGs (Top Secret, Twilight: 2000, etc.) want to get really, really crunchy about calibers, weapon types, rate of fire, and so forth.
I’ve been a DEA firearms and tactics instructor for 11 years now, full-time shooting instructor for five of those years. I was also an Army airborne infantry officer for several years, and I’ve got combat deployments to Afghanistan. This is not to boast, but to establish my frame of reference. I’ve been shooting at a very high level, and teaching others to shoot, for a very long time; and not always at paper targets. The summation of my experience is that, within certain logical boundaries, “the bow and arrow matter a lot less than the Indian.”
The fact is, most guns are more accurate right out of the box, than the goon behind them. I’ve been told that this rifle or that pistol “will hold 2 MOA accuracy at 500 yards.” Great, but irrelevant, because the human using that gun is almost certainly not capable of that same accuracy. It’s like giving a teenager a Ferrari – they cannot drive that car to it’s maximum potential. The difference between one firearm in a particular class and another, has generally more to do with user preference and training than the machinery of production. A great gun won’t help a poorly trained shooter.
I’ve been berated, lectured, and harangued by “shooting experts” with their assessments of comparative ballistics, stopping power, “this propellant” combined with “this bullet.” You know what? It’s mostly intellectual masturbation…entertaining, but ultimately pointless and something to hide from your mom. Those who treat ballistics as paramount are often unfamiliar with the practical realities of tactics. Guys who get into gunfights for a living are not buying their own ammo and hand-loading cartridges. They use what they’re issued and make it work. Issues of stopping power and long-range ballistic performance are far less important than shooter training, because the vast majority of small arms engagements take place at less than 200 meters. This is true even in the desert. Wearing glasses, I have better than 20/20 vision, and at 300 meters I can barely see a man unless he’s wearing a red shirt and doing jumping jacks. Most night-vision goggles and IR aiming lasers won’t allow you to distinguish a target even half that distance away, and aiming lasers have a bore-offset that limits their effectiveness at longer distances.
I think that the original version of Twilight:2000 got it just about right. They divided small arms into broad classes: Pistol, Submachinegun, Assault Rifle, Light Machinegun, etc. Between two guns of the same class, there’s functionally very little difference. In terms of getting the hits, the skill and training of the shooter matter far more than the gun they are using. In terms of damage, where you get hit matters more than what you’re hit with. Getting shot with a .357 Magnum vs a .22 bullet, of course there’s a difference. But between a .357 and a .45, the difference isn’t so much that I’d waste time adjudicating it. In game terms, you got hit with Small Caliber Pistol or Large Caliber Pistol. Leave it at that.
So in game terms, if a player insists he is using a Remington R-10 or an HK53, then I am fine with it. Whatever blows your hair back, troop…But as GM, I’m calling it a plain old Battle Rifle, and it will function and perform in game terms just like an FN-FAL or an SKS or whatever.
BTW, your friend with the comment about clearing a structure with a sniper rifle was spot on. If a guy in my unit had ever gone to do that, I’d smack him a good one and tell him to climb a roof and pull overwatch.
Sorry this went on so long, but it’s a matter I’m kind of passionate about, much to the dismay of my wife.
Cheers,
Eric
P.S. Many firearms instructors subscribe to a school of thought called the Equipment Sufficiency Paradigm. Once a piece of gear is acceptable to the level of skill of the shooter, additional bells and whistles would be better invested in practice. For example, if you’ve got $1000, spend $500 on a scope and $500 on training ammo. A guy who does that will do far better and last longer, than a guy who buys a $1000 scope but no training ammo. OTOH, spending $100 on a scope and $900 on training ammo is just wasting $100 on a piece of crappy gear.