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Podcast: Gaming and BS RPG Podcast
Episode:

Practice Playing RPG’s

Category: Games & Hobbies
Duration: 01:03:59
Publish Date: 2020-02-29 18:00:21
Description:

Sometimes, there’s no shortcut for experience. We talked with Tim D about this a bit when we had him on to talk AS&SH.  We need to try and do and keep trying and doing to get good at something. It’s been said you need 10,000 hours to be proficient at a skill.  Does this apply to RPGs? GMs and Players?

  • Many RPGs do their best to shorten the learning curve when it comes to not only running/playing the specific game, but for RPGs in general.
  • Most of what we on this podcast do is try and help people do the same thing actually – bypass some common mistakes or issues we’ve run into. Doing our best to help folks “learn fast.”
  • Youtube channels, APs, and all sorts of RPG seminars are designed to help do this as well.
  • When it comes down to it though – you have to put in the time to get good/better/proficient/etc

Announcements

Jeff has been captured on video

Random Encounter

Matt V. comments on Brett’s new approach to his upcoming game

 

My “favorite” campaign length has changed a lot over time. Most AP’s are made for about 50 session of 4 hours each, give or take 50 hours. So they end up lasting about a year if you do weekly 4 hour sessions. That’s more or less how all the games I played or ran were for the better part of my gaming experience. I’ve played in one weekly campaign hit two years but that was the longest. Never had an epic 15 year campaign, though it sounds cool!

Over the last ten years I have really moved to a shorter campaign structure. So my acceptable range has dropped from about 8-24 sessions, with 12-16 being the “optimal” range for me. I was lucky enough to be a player in a 6 session campaign a couple years back, and that was fine by me. The story was well played out, and prolonging it likely would’ve made it worse. I definitely agree with Sean, it should be no longer than it needs to be, even if that is short.

Even if I am running an AP, I’ll cut it to what I consider relevant content. Every campaign I’ve ever seen, which is well into the double digits, has a lot of unnecessary fluff. Usually I’ll cut them down to about 15ish sessions. I’ve never had anyone complain that it felt rushed or was incomplete.

I generally know within 1-2 sessions how many sessions it will take to run the entire campaign. For instance, in my recent Shadowrun game I knew each run would take one session, with the “main story” runs taking two sessions. Of course a TPK can always end it early                                 </td>
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