Bingo continues with Easy Wins
Sometimes people don’t just want to know their characters can kick some ass, they want to experience it.
As characters gain in level, players rightfully want to feel that their characters are becoming more effective. This cannot be expressed solely through fighting more powerful creatures – while you can get a certain amount of satisfaction from knowing your party just defeated a foe they couldn’t possibly defeat 6 months before, that satisfaction is very abstract. After all, the amount of stress and effort that went into that fight was the same amount that went into fights against weaker foes a few months before – so while the players know their characters are more powerful based on the foe, the experience is the same as it was before.
That’s why it’s important to have easy wins – especially (but not exclusively) against old foes.
Getting the opportunity to fight old foes at new, higher levels can be so much more satisfying because you have those old fights as a frame of reference. Facing 3 ogres and just trouncing them is really satisfying when you remember that 6 months ago the same challenge almost resulted in a TPK. It’s also just fun to tear through large numbers of weak foes. It gives players a sense of progress, and of course it tickles that thrill of power!
Easy wins can’t be granted all the time or players will get bored. But they have a place. Even better is facing weaker foes with some twist that makes it feel more challenging without actually being that much more challenging – so again, setting up an easy win that looks harder than it is.
I know as a player that I’ve always found it frustrating to get characters more and more powerful, but every single encounter is just as tough as always. You need the easy wins, sometimes!