Matt V. comments on Losing in RPG’s
Hello Gentlemen!
Great episode.
I just wanted to touch on a few things…
I usually ask during session 0 about lethality they desire, as you discussed. As just my choice, I run decently lethal campaigns, not brutally so, but I’m gonna catch some bodies during play.
My go to during a TPK or near TPK (like 2/3rd or more) is to ask the players what they want to do. Almost every time, the players want to retire the campaign. As a matter of fact, I can’t think of a time they choose to continue it.
On average, I run more story driven games than character driven games, so even if we lose most the party, its not necessarily a big deal to the story. It’s actually one reason I tend to shy away from character driven stories. I hate when a character die’s (or doesn’t show up for a session) and it just KILLS that session/quest.
Band of Blades has definitive loss scenarios (besides TPK), which I think is really cool. It’s been a couple years since I browsed it, and don’t remember them off hand. I heard the creator talking about it, and how he thinks its a giant shortcoming in TTRPG’s in general, that there is no “you lose” in our games. Because in games, you can lose….
I’m not sure I agree 100%, but it did make me think about trying to include more “you lose” scenarios that didn’t necessarily include TPK’s. I haven’t fully thought through it, but I do think its something I want to start doing next campaign, and something I’ll lay down during session 0.
I enjoyed the discussion on “other loss”, as that’s pretty big in the industry. I don’t think I’ve played a game without death being a type of loss, but I do try and include other types of loss. Often, that loss is more painful than character death!
Thanks! Very interesting episode.