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In this episode, a fantastic panel of designers talk about the class-based multiplayer online action shooter named Overwatch. From the game's character balance to the annoyance of being kicked from your loot boxes waiting for a match, we discuss the ins-and-outs of Blizzard's FPS masterwork.
With co-hosts:
Brian Lovin
@brian_lovin
brianlovin.com
Battle.net: Zentis#1125
Brian is working on a new social platform called Spectrum, co-hosts Design Details, and co-runs spec.fm. He previously worked at Buffer and Facebook.
Christina Nguyen
@stfu__christina
christinanguyen.net
Battle.net: christina#1297
Christina works at Twitch as a Product Designer and previously Blizzard as a Web Designer. She is also the best Overwatch player I've ever played with (we're talking Diamond-status here).
Michael Schultz
@michaelschultz
michaelschultz.com
Battle.net: iDigg#1871
Michael has been working at Sidewire as a Product Designer, has a podcast on Bumpers.fm, and can sing much higher than I initially expected.
Games UX is a podcast that explores games through the lens of user experience design as well as the process of designing for games.
Charlie Deets is a product designer at WhatsApp as well as an avid gamer. He also co-hosts the design podcast Bread Time. Follow him on Twitter or learn more on his website. |