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Lex & Brett wrap up their discussion of chapter 8 of the Dungeon Master’s Guide—Running the Game. Today they cover combat in D&D, chases, siege equipment, diseases, poisons and madness. They also talk about dealing with (or not dealing with) experience points at the table. What do you do about missing players if you use xp? Finally, they explore the pros and cons of leveling using xp, milestone leveling or hand-waved leveling.
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You can now purchase Game Master's Journey T-shirts and other swag! Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391). If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1. If you’re interested in worldbuilding and/or Lex’s D&D campaign setting of Primordia, check out the first worldbuilding episode. Check out Lex's D&D campaign, Hinterlands of Elandria, on YouTube. Check out Lex's D&D supplement, Adventurers of Primordia.
Check out Lex’s latest D&D supplement!
Lex's Series on the Player's HandbookEpisode 137: PHB Prelude through Chapter 4 Episode 138: PHB Chapter 5 - Equipment Episode 139: PHB Chapter 6 - Multiclassing & Feats Episode 140: PHB Chapter 7 - Ability Scores Episode 142: PHB Chapter 8 - Adventuring part 1 Episode 143: PHB Chapter 8 - Adventuring part 2 Episode 145: PHB Chapter 9 - Combat Episode 146: PHB Chapter 10 & Appendices - Spellcasting, Conditions & Exhaustion Lex's Series on the Dungeon Master's GuideEpisode 221: Overview of Rules to Focus on as a DM and Where to Find them Episode 151: DMG Introduction - Know Your Players Episode 152: DMG Chapter 1 - A World of Your Own Episode 154: DMG Chapter 1 - Gods of Your World Episode 155: DMG Chapter 1 - Developing Gods & Pantheons for Your World Episode 156: DMG Chapter 1 - Mapping Your World Episode 158: DMG Chapter 1 - Creating Settlements for Your Campaign Episode 161: DMG Chapter 1 - Factions & Organizations Episode 163: DMG Chapter 1 - Magic in Your World Episode 164: DMG Chapter 1 - Creating Campaigns Episode 165: DMG Chapter 1 - Creating Campaign Events Episode 173: DMG Chapter 1 - Play Style & Tiers of Play Episode 175: DMG Chapter 1 - Flavors of Fantasy Episode 179: DMG Chapter 2 - Creating a Multiverse Episode 183: DMG Chapter 2 - The Astral Plane Episode 200: DMG Chapter 3 - Creating Adventures Episode 202: DMG Chapter 3 - Creating Encounters Episode 207: DMG Chapter 3 - Random Encounters Episode 223: DMG Chapter 4 - Creating Nonplayer Characters Episode 228: DMG Chapter 5 - Adventure Environments - Dungeons Episode 232: DMG Chapter 5 - Adventure Environments - Wilderness Part 1 Episode 233: DMG Chapter 5 - Adventure Environments - Wilderness Part 2 Episode 235: DMG Chapter 5 - Adventure Environments - Settlements & Unusual Environments Episode 239: DMG Chapter 5 - Adventure Environments - Traps Episode 242: DMG Chapter 6 - Between Adventures - Linking Adventures Together Episode 256: DMG Chapter 6 - Between Adventures - Downtime Activities Episode 257: DMG Chapter 7 - Treasure Episode 259: DMG Chapter 8 - Running the Game - Table Rules Episode 260: DMG Chapter 8 - The Role of the Dice Episode 261: DMG Chapter 8 - Exploration, Social Interaction & Objects CombatTracking InitiativeHidden List Visible List Index Cards Tracking Monster Hit PointsUsing & Tracking ConditionsMonsters & Critical HitsImprovising DamageAdjudicating Areas of Effect
Graphical guide to areas of effect on a grid. Handling MobsUsing MiniaturesTactical Maps Creature Size on Squares & Hexes Areas of Effect Line of Sight Cover Optional Rule: Flanking Optional Rule: Diagonals Optional Rule: Facing Adjudicating Reaction TimingCombining Game EffectsChasesChase ComplicationsSiege EquipmentDiseasesPoisonsPurchasing PoisonCrafting & Harvesting PoisonMadnessGoing MadMadness EffectsCuring MadnessExperience PointsAbsent CharactersMilestonesLevel Advancement Without XP (Hand-Waving)Session-Based Advancement Story-Based Advancement
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