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Home > Game Master's Journey > Game Master's Journey 116: Worldbuilding 18 - Exploring Your World's History for Variant Campaign Settings
Podcast: Game Master's Journey
Episode:

Game Master's Journey 116: Worldbuilding 18 - Exploring Your World's History for Variant Campaign Settings

Category: Games & Hobbies
Duration:
Publish Date: 2016-08-03 20:50:15
Description:

If your homebrew D&D world is anything like my world, Primordia, then it was a very different place at different points in its history. Exploring these other time periods can yield the perfect campaign setting for a different kind of adventure you want to run. Whatsmore, using the same locale in different time periods allows you to easily make previous campaigns more relevant.

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Recommended Previous Worldbuilding Episodes:

  1. Worldbuilding 5: Back to the Drawing Board
  2. Worldbuilding 6: Welcome to Primordia
  3. Worldbuilding 8: Building My First City Elandria
  4. Worldbuilding 10: Hades, He Who Laughs Last
  5. Worldbuilding 11: Fitting Ideas Together & Exploring the Consequences
  6. Worldbuilding 12: Portals of Primordia
  7. Worldbuilding 13: Making Clerics Awesome in Your World
  8. Worldbuilding 14: Merchants, Nobles, Economies, Religion & More
  9. Worldbuilding 15: Balances of Power in Elandria
  10. Worldbuilding 16: Guild Dues & Perks
  11. Worldbuilding 17: Diversity of Religions in Primordia

Unearthed Arcana: The Faithful

Unearthed Arcana: Quick/Random Characters

Check out Matthew Colville's video for new D&D players:

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Music Credits

©2016 Starwalker Studios LLC

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