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Today I resume discussion of my homebrew D&D world of Primordia. I talk about how some of my assumptions about the world have come into conflict with running actual adventures in the world and the solutions I found to the dilemma. I also discuss what adventures in Primordia will be like, and I talk more about the Wilds of Primordia and what kinds of things you’ll find out there. What makes Primordia unique, and what will the life of an adventurer really be like in Primordia?
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Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391) Weigh in on Future Show Topics!Gaming In Between Sessions Primordia Questions Answered Too Much Loot Recommended Previous Worldbuilding Episodes:- Worldbuilding 5: Back to the Drawing Board
- Worldbuilding 6: Welcome to Primordia
- Worldbuilding 8: Building My First City Elandria
- Worldbuilding 10: Hades, He Who Laughs Last
- Worldbuilding 11: Fitting Ideas Together & Exploring the Consequences
- Worldbuilding 12: Portals of Primordia
- Worldbuilding 13: Making Clerics Awesome in Your World
- Worldbuilding 14: Merchants, Nobles, Economies, Religion & More
- Worldbuilding 15: Balances of Power in Elandria
- Worldbuilding 16: Guild Dues & Perks
- Worldbuilding 17: Diversity of Religions in Primordia
- Worldbuilding 18: Exploring Your World's History for Variant Campaign Settings
- GMJ 118: The Old Magic of Primordia
- GMJ 119: The Expansion of Elandria
- GMJ 120: The Expansion of Elandria Feedback
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