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I dig into chapter 7 of the Player’s Handbook and discuss ability checks. I tell you how you can determine which ability and skill to use for a check and how to assign the DC for a check. I also touch on helping, group checks, encumbrance, and hiding in combat. Finally, I provide some insight on how to know when to ask for a roll, and when not to.
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Game Master’s Journey is now on Google Play. Game Master's Journey now has voice mail: 951-GMJ-LEX1 (951-465-5391) Lex's Series on the Player's HandbookEpisode 137: PHB Prelude through Chapter 4 Episode 138: PHB Chapter 5 - Equipment Episode 139: PHB Chapter 6 - Multiclassing & Feats TopicsPHB Chapter 7 - Ability ChecksHow to determine the DC of a check Passive ability & skill scores How to know what ability to use for a check How to know which skill to apply to a check Helping other characters Group checks—when to use & when not to use Carrying capacity & encumbrance Hiding in comba When to call for a rollCheck out Jon Lemich's blog post The Game Inside the Game The importance of time pressure Random encounters as time pressure How to know when to call for a check, and how to determine the consequence of a failure on that check
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