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Lex launches into an in-depth discussion of the combat rules of D&D. If you have any questions about the rules, or you'd just like a refresher, this is the episode for you.
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Game Master's Journey now has voice mail: 951-GMJ-LEX1 (951-465-5391) Lex continues his in-depth exploration and explanation of the D&D Player's Handbook. This week he digs into Chapter 9: Combat. Lex's Series on the Player's HandbookEpisode 137: PHB Prelude through Chapter 4 Episode 138: PHB Chapter 5 - Equipment Episode 139: PHB Chapter 6 - Multiclassing & Feats Episode 140: PHB Chapter 7 - Ability Scores Episode 142: PHB Chapter 8 - Adventuring part 1 Episode 143: PHB Chapter 8 - Adventuring part 2
Episode SponsorThis episode is sponsored by Easy Roller Dice Company. Check out their sweet gunmetal dice, and use the coupon code GMJ to receive 10% off your purchase. The Order of CombatSurpriseInitiativeYour turnBonus actions Other activity on your turn ReactionsMovement and PositionBreaking up your moveMoving between attacks Using different speeds Difficult terrainBeing proneMoving around other creaturesFlying movementCreature sizeSqueezing into a smaller space
Actions in CombatAttackCast a spellDashDisengageDodgeHelpHideReadyPlease Note: I forgot to point out that when you ready an action, you only get to make one attack with that action, even if you have the multiattack feature or use two weapons. This makes sense because when you take your readied action, you're using your reaction, and you only get one attack with a reaction. SearchUse an objectMaking an AttackAttack rollsModifiers to the roll Rolling 1 or 20 Unseen attackers and targetsRanged attacksRange Ranged attacks in close combat Melee attacksOpportunity attacks Two-weapon fighting Grappling Shoving a creature Cover
Damage and HealingHit pointsDamage rollsCritical hits Damage types Damage resistance and vulnerabilityHealingDropping to 0 hit pointsInstant death Falling unconscious Death saving throws Stabilizing a creature Monsters and death Knocking a creature outTemporary hit pointsMounted CombatMounting and dismountingControlling a mountUnderwater Combat
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