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Lex begins a discussion of the first chapter of the Dungeon Master's Guide with an exploration of the core assumptions of the published D&D settings and how you can alter them to create a world that’s truly unique. Lex accompanies this with an introduction to his own homebrew D&D world of Primordia and how he's approached these core assumptions. Finally, Lex talks a bit about his continuing journey in designing the god, pantheons, portfolios and domains of Primordia.
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Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391) Ask Lex questions about designing The Trickster's Labyrinth.
Lex's Series on the Dungeon Master's GuideEpisode 151: DMG Introduction - Know Your Players Lex's Series on the Player's HandbookEpisode 137: PHB Prelude through Chapter 4 Episode 138: PHB Chapter 5 - Equipment Episode 139: PHB Chapter 6 - Multiclassing & Feats Episode 140: PHB Chapter 7 - Ability Scores Episode 142: PHB Chapter 8 - Adventuring part 1 Episode 143: PHB Chapter 8 - Adventuring part 2 Episode 145: PHB Chapter 9 - Combat Episode 146: PHB Chapter 10 & Appendices - Spellcasting, Conditions & Exhaustion Recommended Previous Worldbuilding Episodes:- Worldbuilding 5: Back to the Drawing Board
- Worldbuilding 6: Welcome to Primordia
- Worldbuilding 8: Building My First City Elandria
- Worldbuilding 10: Hades, He Who Laughs Last
- Worldbuilding 11: Fitting Ideas Together & Exploring the Consequences
- Worldbuilding 12: Portals of Primordia
- Worldbuilding 13: Making Clerics Awesome in Your World
- Worldbuilding 14: Merchants, Nobles, Economies, Religion & More
- Worldbuilding 15: Balances of Power in Elandria
- Worldbuilding 16: Guild Dues & Perks
- Worldbuilding 17: Diversity of Religions in Primordia
- Worldbuilding 18: Exploring Your World's History for Variant Campaign Settings
- GMJ 118: The Old Magic of Primordia
- GMJ 119: The Expansion of Elandria
- GMJ 120: The Expansion of Elandria Feedback
- GMJ 127: Adventuring in the Wilds of Primordia
- GMJ 128: Primordia Q&A
- GMJ 130: Improving Your World Through Revision
TopicsWorldbuilding Core Assumptions Domains, Portfolios and Pantheons
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