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Lex continues his series on the Dungeon Master’s Guide with a discussion of creating settlements for your campaign.
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Lex's Series on the Dungeon Master's GuideEpisode 151: DMG Introduction - Know Your Players Episode 152: DMG Chapter 1 - A World of Your Own Episode 154: DMG Chapter 1 - Gods of Your World Episode 155: DMG Chapter 1 - Developing Gods & Pantheons for Your World Episode 156: DMG Chapter 1 - Mapping Your World Lex's Series on the Player's HandbookEpisode 137: PHB Prelude through Chapter 4 Episode 138: PHB Chapter 5 - Equipment Episode 139: PHB Chapter 6 - Multiclassing & Feats Episode 140: PHB Chapter 7 - Ability Scores Episode 142: PHB Chapter 8 - Adventuring part 1 Episode 143: PHB Chapter 8 - Adventuring part 2 Episode 145: PHB Chapter 9 - Combat Episode 146: PHB Chapter 10 & Appendices - Spellcasting, Conditions & Exhaustion TopicsWhat is the purpose of the settlement? The GM as director—on-stage vs off-stage. Where does the camera go? Adding local color to your settlement Creating a home base Settlements as adventure sites
Settlement sizes—villages, towns & cities Using atmosphere of your settlement as a guide Different forms of government Commerce of your settlements Currency Languages & dialects
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