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Factions and organizations are a great way to add richness to your world and increase your players' engagement and investment with your setting. Lex discusses how to create organizations, and he illustrates the process with his Honorable Guild of Adventurers Explorers and Scholars and the mystery cults of the gods of Primordia.
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Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391) Check out Lex's D&D adventure, The Trickster's Labyrinth.
Check out Lex's Tales from the Yawning Portal Campaign
Lex's Series on the Dungeon Master's GuideEpisode 151: DMG Introduction - Know Your Players Episode 152: DMG Chapter 1 - A World of Your Own Episode 154: DMG Chapter 1 - Gods of Your World Episode 155: DMG Chapter 1 - Developing Gods & Pantheons for Your World Episode 156: DMG Chapter 1 - Mapping Your World Episode 158: DMG Chapter 1 - Creating Settlements for Your Campaign Lex's Series on the Player's HandbookEpisode 137: PHB Prelude through Chapter 4 Episode 138: PHB Chapter 5 - Equipment Episode 139: PHB Chapter 6 - Multiclassing & Feats Episode 140: PHB Chapter 7 - Ability Scores Episode 142: PHB Chapter 8 - Adventuring part 1 Episode 143: PHB Chapter 8 - Adventuring part 2 Episode 145: PHB Chapter 9 - Combat Episode 146: PHB Chapter 10 & Appendices - Spellcasting, Conditions & Exhaustion Factions and OrganizationsAdventurers and OrganizationsCreating Factions Example: The Honorable Guild of Adventurers, Explorers and Scholars of Primordia
RenownGaining Renown Benefits of Renown Losing Renown Piety Example: Mystery Cults of the Gods of Primordia
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