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Lex returns to his in-depth exploration of the DMG with a discussion of how you can use magic to flesh out your world. Whether magic is rare or common, low-powered or high-powered, reviled or respected, the consequences of your decisions will trickle down throughout your setting.
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Check out Lex's Tales from the Yawning Portal Campaign
Lex's Series on the Dungeon Master's GuideEpisode 151: DMG Introduction - Know Your Players Episode 152: DMG Chapter 1 - A World of Your Own Episode 154: DMG Chapter 1 - Gods of Your World Episode 155: DMG Chapter 1 - Developing Gods & Pantheons for Your World Episode 156: DMG Chapter 1 - Mapping Your World Episode 158: DMG Chapter 1 - Creating Settlements for Your Campaign Episode 161: DMG Chapter 1 - Factions & Organizations Lex's Series on the Player's HandbookEpisode 137: PHB Prelude through Chapter 4 Episode 138: PHB Chapter 5 - Equipment Episode 139: PHB Chapter 6 - Multiclassing & Feats Episode 140: PHB Chapter 7 - Ability Scores Episode 142: PHB Chapter 8 - Adventuring part 1 Episode 143: PHB Chapter 8 - Adventuring part 2 Episode 145: PHB Chapter 9 - Combat Episode 146: PHB Chapter 10 & Appendices - Spellcasting, Conditions & Exhaustion TopicsRestrictions on magic Schools of magic Teleportation circles Bringing back the dead
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