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Lex returns to his exploration of the DMG and discusses creating a campaign. Whether you’re creating your first campaign, or you’ve created so many you’ve lost count, the DMG has some tools to help you.
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Lex's Series on the Dungeon Master's GuideEpisode 151: DMG Introduction - Know Your Players Episode 152: DMG Chapter 1 - A World of Your Own Episode 154: DMG Chapter 1 - Gods of Your World Episode 155: DMG Chapter 1 - Developing Gods & Pantheons for Your World Episode 156: DMG Chapter 1 - Mapping Your World Episode 158: DMG Chapter 1 - Creating Settlements for Your Campaign Episode 161: DMG Chapter 1 - Factions & Organizations Episode 163: DMG Chapter 1 - Magic in Your World Lex's Series on the Player's HandbookEpisode 137: PHB Prelude through Chapter 4 Episode 138: PHB Chapter 5 - Equipment Episode 139: PHB Chapter 6 - Multiclassing & Feats Episode 140: PHB Chapter 7 - Ability Scores Episode 142: PHB Chapter 8 - Adventuring part 1 Episode 143: PHB Chapter 8 - Adventuring part 2 Episode 145: PHB Chapter 9 - Combat Episode 146: PHB Chapter 10 & Appendices - Spellcasting, Conditions & Exhaustion TopicsStart small. - Create a home base.
- Create a local region.
- Craft as starting adventure.
Set the stage with a player’s handout. Involve the characters and help them flesh out their characters’ connections to your world by asking some questions. Creating Backgrounds NOTE: When I was discussing the Outlander background, I was really talking about the Hermit background. My bad. Sorry for the confusion.
Tracking TimeThe basics Physical cycles Religious observances Civic observances Fantastic events When thinking of the calendar for your world, you can use a real world calendar for inspiration. I recommend against renaming the days, months, years, etc. because it will only create confusion and slow gameplay at your table. Not only will a real calendar help you keep track of the passage of time in game, it can also be a great inspiration source for festivals and holidays.
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