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Lex returns to his exploration of the Dungeon Master’s Guide with a discussion of the first part of chapter 3: Creating an Adventure. Lex covers the elements of a great adventure, running published adventures versus adventures of your own creation, location-based adventures, event-based adventures, mysteries, intrigues, framing events, moral quandaries, side quests and more!
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Lex's Series on the Dungeon Master's GuideEpisode 151: DMG Introduction - Know Your Players Episode 152: DMG Chapter 1 - A World of Your Own Episode 154: DMG Chapter 1 - Gods of Your World Episode 155: DMG Chapter 1 - Developing Gods & Pantheons for Your World Episode 156: DMG Chapter 1 - Mapping Your World Episode 158: DMG Chapter 1 - Creating Settlements for Your Campaign Episode 161: DMG Chapter 1 - Factions & Organizations Episode 163: DMG Chapter 1 - Magic in Your World Episode 164: DMG Chapter 1 - Creating Campaigns Episode 165: DMG Chapter 1 - Creating Campaign Events Episode 173: DMG Chapter 1 - Play Style & Tiers of Play Episode 175: DMG Chapter 1 - Flavors of Fantasy Episode 179: DMG Chapter 2 - Creating a Multiverse Episode 183: DMG Chapter 2 - The Astral Plane Lex's Series on the Player's HandbookEpisode 137: PHB Prelude through Chapter 4 Episode 138: PHB Chapter 5 - Equipment Episode 139: PHB Chapter 6 - Multiclassing & Feats Episode 140: PHB Chapter 7 - Ability Scores Episode 142: PHB Chapter 8 - Adventuring part 1 Episode 143: PHB Chapter 8 - Adventuring part 2 Episode 145: PHB Chapter 9 - Combat Episode 146: PHB Chapter 10 & Appendices - Spellcasting, Conditions & Exhaustion
Creating AdventuresElements of a Great Adventure- A credible threat
- Familiar tropes with clever twists (or not)
- A clear focus on the present
- Heroes (PCs) who matter
- Something for all player types (at your table)
- Surprises
- Useful maps
Using Published Adventures (or not)Adventure Structure
Location-based adventures- Identify the party's goals
- Identify important NPCs
- Flesh out the location details
- Find the ideal introduction
- Consider the ideal climax
- Plan encounters
Event-based adventures- Star with a villain
- Determine the villain's actions
- Determine the party's goals
- Identify important NPCs
- Anticipate the villain's reactions
- Detail key locations
- Choose an introduction and a climax
- Plan encounters
MysteriesIntrigueFraming EventsComplications- Moral quandaries
- Twists
- ide quests
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