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Today Lex returns to his exploration of the DMG with a discussion on creating encounters.
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Lex's Series on the Dungeon Master's GuideEpisode 151: DMG Introduction - Know Your Players Episode 152: DMG Chapter 1 - A World of Your Own Episode 154: DMG Chapter 1 - Gods of Your World Episode 155: DMG Chapter 1 - Developing Gods & Pantheons for Your World Episode 156: DMG Chapter 1 - Mapping Your World Episode 158: DMG Chapter 1 - Creating Settlements for Your Campaign Episode 161: DMG Chapter 1 - Factions & Organizations Episode 163: DMG Chapter 1 - Magic in Your World Episode 164: DMG Chapter 1 - Creating Campaigns Episode 165: DMG Chapter 1 - Creating Campaign Events Episode 173: DMG Chapter 1 - Play Style & Tiers of Play Episode 175: DMG Chapter 1 - Flavors of Fantasy Episode 179: DMG Chapter 2 - Creating a Multiverse Episode 183: DMG Chapter 2 - The Astral Plane Episode 200: DMG Chapter 3 - Creating Adventures Lex's Series on the Player's HandbookEpisode 137: PHB Prelude through Chapter 4 Episode 138: PHB Chapter 5 - Equipment Episode 139: PHB Chapter 6 - Multiclassing & Feats Episode 140: PHB Chapter 7 - Ability Scores Episode 142: PHB Chapter 8 - Adventuring part 1 Episode 143: PHB Chapter 8 - Adventuring part 2 Episode 145: PHB Chapter 9 - Combat Episode 146: PHB Chapter 10 & Appendices - Spellcasting, Conditions & Exhaustion
Get the encounter building guidelines from Xanathar's Guide for free from the Unearthed Arcana (pdf direct download). Previous episodes on this topic:GMJ 64: Building D&D Encounters Part 1 GMJ 65: Building D&D Encounters Part 2 GMJ 82: To XP or Not to XP, Random Encounters & Should the Players Always Win? GMJ 84: XP & Random Encounters Feedback GMJ 93: Fixing D&D's Broken XP & Advancement System GMJ 98: Designing Adventures & Campaigns for D&D GMJ 136: Building Encounters using the UA GMJ 138: Some feedback and further discussion of 136 GMJ 139: More feedback and discussion GMJ 191: Discussion of flexible encounters Creating EncountersCharacter ObjectivesCreating A Combat Encounter- Combat encounter difficulty
- Evaluating encounter difficulty
- Party size
- Multipart encounters
- Building encounters on a budget
- The adventuring day
- Short rests
Modifying Encounter DifficultyPLEASE NOTE: I made a mistake in my discussion of my proposed alternative system for awarding xp. The factors that impact the encounter difficulty (like the PCs being surprised) move the difficulty of the encounter up or down one step (e.g. from Hard to Deadly). It doesn't have any impact on the encounter multiplier for having multiple monsters. So a more correct example would be say I determine an encounter is Hard based on the monsters' adjusted xp (factoring in the multiple monsters multiplier). However, I then determine the encounter is in reality Deadly because the PCs have a disadvantage that their foes do not--let's say the PCs are all surprised. So I would award xp for a Deadly encounter, since that is more reflective of the actual difficulty of the encounter. Fun Combat Encounters
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