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Lex continues his exploration of the Dungeon Master's Guide with discussion of random encounters from chapter 3. He discusses how, why and when to use random encounters, and he explains how they don't really have to be random at all. A better term to describe how Lex, at least, uses these types of encounters is "flexible encounters".
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Previous Episodes Contributing to this Topic:GMJ 191: Behind the Screen 6: Creating Misty Wood Encounter Table GMJ 176: “Random Encounters”, Player Honesty, Theater of the Mind & GM Impartialness in West Marches Campaigns Other Behind the Screen episodes: 190, 187, 186, 185, 184 Unearthed Arcana on Wilderness Exploration (pdf direct download) Primordia dungeon adventure Lex mentions in this episode Lex's Series on the Dungeon Master's GuideEpisode 151: DMG Introduction - Know Your Players Episode 152: DMG Chapter 1 - A World of Your Own Episode 154: DMG Chapter 1 - Gods of Your World Episode 155: DMG Chapter 1 - Developing Gods & Pantheons for Your World Episode 156: DMG Chapter 1 - Mapping Your World Episode 158: DMG Chapter 1 - Creating Settlements for Your Campaign Episode 161: DMG Chapter 1 - Factions & Organizations Episode 163: DMG Chapter 1 - Magic in Your World Episode 164: DMG Chapter 1 - Creating Campaigns Episode 165: DMG Chapter 1 - Creating Campaign Events Episode 173: DMG Chapter 1 - Play Style & Tiers of Play Episode 175: DMG Chapter 1 - Flavors of Fantasy Episode 179: DMG Chapter 2 - Creating a Multiverse Episode 183: DMG Chapter 2 - The Astral Plane Episode 200: DMG Chapter 3 - Creating Adventures Episode 202: DMG Chapter 3 - Creating Encounters Lex's Series on the Player's HandbookEpisode 137: PHB Prelude through Chapter 4 Episode 138: PHB Chapter 5 - Equipment Episode 139: PHB Chapter 6 - Multiclassing & Feats Episode 140: PHB Chapter 7 - Ability Scores Episode 142: PHB Chapter 8 - Adventuring part 1 Episode 143: PHB Chapter 8 - Adventuring part 2 Episode 145: PHB Chapter 9 - Combat Episode 146: PHB Chapter 10 & Appendices - Spellcasting, Conditions & Exhaustion Random EncountersYou can use random encounters (or what Lex calls flexible encounters) to: - Create urgency
- Establish atmosphere
- Drain character resources
- Provide assistance
- Add interest
- Reinforce campaign themes
Triggering Random EncountersChecking for Random EncountersCreating Random Encounter Tables- Assemble your encounters
- Probabilities
Random Encounter Challenge
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