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Lex & Brett discuss the various aspects of using dice in a D&D game: using ability scores, saves, DCs, proficiency bonus, advantage & disadvantage, inspiration, resolution & consequences.
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You can now purchase Game Master's Journey T-shirts and other swag! Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391). If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1. If you’re interested in worldbuilding and/or Lex’s D&D campaign setting of Primordia, check out the first worldbuilding episode. Check out Lex's D&D campaign, Hinterlands of Elandria, on YouTube. Check out Lex's D&D supplement, Adventurers of Primordia.
Check out Lex’s latest D&D supplement!
Lex's Series on the Player's HandbookEpisode 137: PHB Prelude through Chapter 4 Episode 138: PHB Chapter 5 - Equipment Episode 139: PHB Chapter 6 - Multiclassing & Feats Episode 140: PHB Chapter 7 - Ability Scores Episode 142: PHB Chapter 8 - Adventuring part 1 Episode 143: PHB Chapter 8 - Adventuring part 2 Episode 145: PHB Chapter 9 - Combat Episode 146: PHB Chapter 10 & Appendices - Spellcasting, Conditions & Exhaustion Lex's Series on the Dungeon Master's GuideEpisode 221: Overview of Rules to Focus on as a DM and Where to Find them Episode 151: DMG Introduction - Know Your Players Episode 152: DMG Chapter 1 - A World of Your Own Episode 154: DMG Chapter 1 - Gods of Your World Episode 155: DMG Chapter 1 - Developing Gods & Pantheons for Your World Episode 156: DMG Chapter 1 - Mapping Your World Episode 158: DMG Chapter 1 - Creating Settlements for Your Campaign Episode 161: DMG Chapter 1 - Factions & Organizations Episode 163: DMG Chapter 1 - Magic in Your World Episode 164: DMG Chapter 1 - Creating Campaigns Episode 165: DMG Chapter 1 - Creating Campaign Events Episode 173: DMG Chapter 1 - Play Style & Tiers of Play Episode 175: DMG Chapter 1 - Flavors of Fantasy Episode 179: DMG Chapter 2 - Creating a Multiverse Episode 183: DMG Chapter 2 - The Astral Plane Episode 200: DMG Chapter 3 - Creating Adventures Episode 202: DMG Chapter 3 - Creating Encounters Episode 207: DMG Chapter 3 - Random Encounters Episode 223: DMG Chapter 4 - Creating Nonplayer Characters Episode 228: DMG Chapter 5 - Adventure Environments - Dungeons Episode 232: DMG Chapter 5 - Adventure Environments - Wilderness Part 1 Episode 233: DMG Chapter 5 - Adventure Environments - Wilderness Part 2 Episode 235: DMG Chapter 5 - Adventure Environments - Settlements & Unusual Environments Episode 239: DMG Chapter 5 - Adventure Environments - Traps Episode 242: DMG Chapter 6 - Between Adventures - Linking Adventures Together Episode 256: DMG Chapter 6 - Between Adventures - Downtime Activities Episode 257: DMG Chapter 7 - Treasure Episode 259: DMG Chapter 8 - Running the Game - Table Rules The Role of the DiceRolling With ItIgnoring the DiceThe Middle PathUsing Ability ScoresAbility ChecksMultiple Ability Checks Contests Intelligence vs. Wisdom Checks Attack RollsSaving ThrowsDifficulty ClassVariant: Automatic Success ProficiencySkills Tools Saving Throws and Attack Rolls Advantage & DisadvantageInspirationAwarding Inspiration When Do You Award Inspiration? Tracking Inspiration Ignoring Inspiration Variant: Only Players Award Inspiration Resolution & ConsequencesSuccess at a Cost Degrees of Failure Critical Success or Failure
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