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Lex returns to his exploration of the Dungeon Master’s Guide. This week he discusses mapping a wilderness and wilderness survival. He shows how concerning yourself with how the PCs survive in the wilderness can really add a lot to your game and enhance the players’ feelings of accomplishment as their characters progress through the game.
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Lex's Series on the Player's HandbookEpisode 137: PHB Prelude through Chapter 4 Episode 138: PHB Chapter 5 - Equipment Episode 139: PHB Chapter 6 - Multiclassing & Feats Episode 140: PHB Chapter 7 - Ability Scores Episode 142: PHB Chapter 8 - Adventuring part 1 Episode 143: PHB Chapter 8 - Adventuring part 2 Episode 145: PHB Chapter 9 - Combat Episode 146: PHB Chapter 10 & Appendices - Spellcasting, Conditions & Exhaustion Lex's Series on the Dungeon Master's GuideEpisode 221: Overview of Rules to Focus on as a DM and Where to Find them Episode 151: DMG Introduction - Know Your Players Episode 152: DMG Chapter 1 - A World of Your Own Episode 154: DMG Chapter 1 - Gods of Your World Episode 155: DMG Chapter 1 - Developing Gods & Pantheons for Your World Episode 156: DMG Chapter 1 - Mapping Your World Episode 158: DMG Chapter 1 - Creating Settlements for Your Campaign Episode 161: DMG Chapter 1 - Factions & Organizations Episode 163: DMG Chapter 1 - Magic in Your World Episode 164: DMG Chapter 1 - Creating Campaigns Episode 165: DMG Chapter 1 - Creating Campaign Events Episode 173: DMG Chapter 1 - Play Style & Tiers of Play Episode 175: DMG Chapter 1 - Flavors of Fantasy Episode 179: DMG Chapter 2 - Creating a Multiverse Episode 183: DMG Chapter 2 - The Astral Plane Episode 200: DMG Chapter 3 - Creating Adventures Episode 202: DMG Chapter 3 - Creating Encounters Episode 207: DMG Chapter 3 - Random Encounters Episode 223: DMG Chapter 4 - Creating Nonplayer Characters Episode 228: DMG Chapter 5 - Adventure Environments - Dungeons Episode 232: DMG Chapter 5 - Adventure Environments - Wilderness Part 1 Adventure Environments - Wilderness Part 2Mapping a WildernessMovement on the Map Wilderness Features Monster Lairs Monuments Ruins Settlements Strongholds Weird Locales
Wilderness SurvivalWeather Extreme Cold Extreme Heat Strong Wind Heavy Precipitation
High Altitude Wilderness Hazards Desecrated Ground Frigid Water Quicksand Razorvine Slippery Ice Thin Ice
Foraging Becoming Lost
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