Search

Home > Every Classroom Matters With Cool Cat Teacher > Gamification: What Does It take to Create Serious Games that Actually Result in Learning?
Podcast: Every Classroom Matters With Cool Cat Teacher
Episode:

Gamification: What Does It take to Create Serious Games that Actually Result in Learning?

Category: Education
Duration:
Publish Date: 2014-02-10 13:29:15
Description: Can games really drive authentic learning? What is required? How do multi-player games compare to single-player games as a teaching tool? Can authentic learning occur with fantasy- based games. These questions and more are discussed in this segment. Follow: @verenanz, @ak_leeg, @costerhout @coolcatteacher @bamradionetwork #edtechchat #edchat #edtech #GBL Verena Roberts is Chief innovation Officer with CANeLearn and won the 2013 iNACOL Award for Blended and Online Innovative Practice. Lee Graham is the Coordinator of STEM and an Associate Professor at the University of Alaska Southeast. Colin Osterhout has been working as an Information Technology contractor for Alaska's sole private non-profit educational resource center serving school districts around the state of Alaska.
Total Play: 0

Some more Podcasts by BAM Radio Network - The Twitterati Channel

30+ Episodes
#EdTech Radi .. 10+     3
200+ Episodes
Classroom Q .. 40+     20+
40+ Episodes
#EdTech Minu .. 2     1
300+ Episodes
#EdChat Radi .. 4     2
100+ Episodes
ASCD Learn .. 4     6
10+ Episodes
100+ Episodes
My BAD 2     2
20+ Episodes
#spedchat: L .. 5     1