Search

Home > CommanderCast > CommanderCast Ep 344 – Acceptable Win Rates & “Fun” Commanders
Podcast: CommanderCast
Episode:

CommanderCast Ep 344 – Acceptable Win Rates & “Fun” Commanders

Category: Games & Hobbies
Duration: 00:00:00
Publish Date: 2019-01-21 08:16:20
Description:

Hello everyone and welcome to CommanderCast Episode 344! This week Mark and Adam are back and eat to talk about some topics sent in by a fan of the show. Starting with their view on what a good win rate would be in Commander, followed by some fun to play against commanders, and ended with a discussion on what cards are so good you don’t play them.

So lets stop waiting and Click the IB!!!

 

<span data-mce-type=”bookmark” class=”mce_SELRES_start”></span><span data-mce-type=”bookmark” style=”display: inline-block; width: 0px; overflow: hidden; line-height: 0;” class=”mce_SELRES_start”></span><span data-mce-type=”bookmark” style=”display: inline-block; width: 0px; overflow: hidden; line-height: 0;” class=”mce_SELRES_start”></span>

Ib Download

 

 

 

 

 

 

CommanderCast Episode 344

Posted: January 21, 2018

 

Intros:

 

Adam

 

Mark

 

Keep up with the conversation on Facebook & Twitter.

 

Community

 

From Stephen’s email: (also be sure to check out his work at CoolStuffInc.)

 

What win rate is a reasonable target in multiplayer Commander?

 

  • How does it affect a playgroup when one player is seriously dedicated to maximizing their winrate?
  • How important is it to assemble a playgroup with a common approach to the game and how valuable is it to bring in players with different approaches to the game?
  • Is there ever a situation where you throw a game and if so – what might prompt you to do so?
  • Is there a way to play in a competitive manner, dominating play and having a win rate that is higher than average but also be the kind of player that folks really enjoy having at the table?
  • Are there ways to be able to have your cake and eat it too, by which I mean have and play a cEDH deck in a meta that might not really be up to that level of play, and yet still have a healthy playgroup with folks who enjoy playing with you and look forward to your play sessions?

 

Strategy

 

Most fun commanders to play against?  What constitutes a “fun” play experience for your opponents but still gives you a fighting chance to win?

 

  • What role does “fun” play in relation to how you approach maintaining a competitive balance in your playgroup?
  • Why would you ever tone down a deck and make it less competitive if the goal of the game is to win?
  • Is the goal of the game actually to win, is it really something else or can it be something different for different players?

 

Examples of fun commanders to play against: (And what makes these commanders “fun” to play against?)

 

 

 

 

 

Technology

 

Are there cards you simply won’t play because the competitive advantage they might give you is too great?

 

Adam

  • none

 

Mark

 

Outtro/Contacts:

 

CommanderCast  – Email: commandercast(at)gmail(dot)com // twitter: (at)CommanderCast

 

Calvin – Email: captainredzone(at)gmail(dot)com  // twitter: (at)CaptainRedZone

 

Mark – Email: mahlerma(at)gmail(dot)com

 

Adam – (at)squire9999 // (at)thetrinisphere

 

Be sure to check out our CommanderCast Facebook page.

 

And a big thanks to everyone here at the CommanderCast Network. We’ll see you next week with more community, strategy, and technology. Until then, LET’S GET IT!

Total Play: 0